Matthew the Gecko - Creative Pitch
Modeling: Blender Textures: Substance Painter
Rigging / Rendering: Cinema 4D Compositing: After Effects
Created in one week while working at Wild Gravity, LLC for a creative pitch.
Copyright Wild Gravity LLC, All Rights Reserved.
Horse Halter - Prop Design
Created in blender, textured in Substance 3D Painter, and rendered using Marmoset 4. 2022.
pbr modeling and texturing
For legal reasons, I am limited to showing renders of only specific objects and cannot display wireframes or process shots. All models were created by me (Nayaki) while working as a contract 3D artist for Amazon. Textures in most cases were created by the myself using tools in Substance Painter/Designer, but in some cases may have been alterations of materials created by Amazon’s talented materials team.
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Soma the Brewer
The brewer of the gods, who purifies the essence needed to fuel higher powers.
Modeled in Zbrush & Maya, textured in Substance Painter. Rendered using Marmoset Viewer
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The Forest Temple: Character Design
The first attempt at using watercolors to create textures.
Modeled in Zbrush and Maya, textured using hand painted watercolors, rendered in Marmoset Viewer.
Nina Simone Bust
A sculpt of Nina Simone painted and modeled in ZBrush and Rendered in Keyshot. Created for a class assignment. December of Fall 2017.
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Team Titan, Environment and Vehicles
Collaborative project created in Unity for a class. Various models and textures created by me, as well as final game effects and materials.