Matthew the Gecko - Creative Pitch
Modeling: Blender Textures: Substance Painter
Rigging / Rendering: Cinema 4D Compositing: After Effects
Created in one week while working at Wild Gravity, LLC for a creative pitch.
Copyright Wild Gravity LLC, All Rights Reserved.
Horse Halter - Prop Design
Created in blender, textured in Substance 3D Painter, and rendered using Marmoset 4. 2022.
pbr modeling and texturing
For legal reasons, I am limited to showing renders of only specific objects and cannot display wireframes or process shots. All models were created by me (Nayaki) while working as a contract 3D artist for Amazon. Textures in most cases were created by the myself using tools in Substance Painter/Designer, but in some cases may have been alterations of materials created by Amazon’s talented materials team.
Soma the Brewer
The brewer of the gods, who purifies the essence needed to fuel higher powers.
Modeled in Zbrush & Maya, textured in Substance Painter. Rendered using Marmoset Viewer
The Forest Temple: Character Design
The first attempt at using watercolors to create textures.
Modeled in Zbrush and Maya, textured using hand painted watercolors, rendered in Marmoset Viewer.
Nina Simone Bust
A sculpt of Nina Simone painted and modeled in ZBrush and Rendered in Keyshot. Created for a class assignment. December of Fall 2017.
Team Titan, Environment and Vehicles
Collaborative project created in Unity for a class. Various models and textures created by me, as well as final game effects and materials.